"rgb to hsl conversion" Code Answer
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i've been reading several wiki pages and checking different calculations, and creating visualizations of rgb cube projection onto a hexagon. and i'd like to post my understanding of this conversion. since i find this conversion (representations of color models using geometric shapes) interesting, i'll try to be as thorough as i can be. first, let's start with rgb.
rgb
well, this doesn't really need much explanation. in its simplest form, you have 3 values, r, g, and b in the range of [0,255]. for example,
51,153,204
. we can represent it using a bar graph:rgb cube
we can also represent a color in a 3d space. we have three values
r
,g
,b
that corresponds tox
,y
, andz
. all three values are in the[0,255]
range, which results in a cube. but before creating the rgb cube, let's work on 2d space first. two combinations of r,g,b gives us: rg, rb, gb. if we were to graph these on a plane, we'd get the following:these are the first three sides of the rgb cube. if we place them on a 3d space, it results in a half cube:
if you check the above graph, by mixing two colors, we get a new color at (255,255), and these are yellow, magenta, and cyan. again, two combinations of these gives us: ym, yc, and mc. these are the missing sides of the cube. once we add them, we get a complete cube:
and the position of
51,153,204
in this cube:projection of rgb cube onto a hexagon
now that we have the rgb cube, let's project it onto a hexagon. first, we tilt the cube by 45° on the
x
, and then 35.264° on they
. after the second tilt, black corner is at the bottom and the white corner is at the top, and they both pass through thez
axis.as you can see, we get the hexagon look we want with the correct hue order when we look at the cube from the top. but we need to project this onto a real hexagon. what we do is draw a hexagon that is in the same size with the cube top view. all the corners of the hexagon corresponds to the corners of the cube and the colors, and the top corner of the cube that is white, is projected onto the center of the hexagon. black is omitted. and if we map every color onto the hexagon, we get the look at right.
and the position of
51,153,204
on the hexagon would be:calculating the hue
before we make the calculation, let's define what hue is.
this is the calculation from the hsl and hsv wiki page. we'll be using it in this explanation.
examine the hexagon and the position of
51,153,204
on it.first, we scale the r, g, b values to fill the [0,1] interval.
next, find the
max
andmin
values ofr, g, b
then, calculate
c
(chroma). chroma is defined as:now, we have the
r
,g
,b
, andc
values. if we check the conditions,if m = b
returns true for51,153,204
. so, we'll be usingh'= (r - g) / c + 4
.let's check the hexagon again.
(r - g) / c
gives us the length ofbp
segment.we'll place this segment on the inner hexagon. starting point of the hexagon is r (red) at 0°. if the segment length is positive, it should be on
ry
, if negative, it should be onrm
. in this case, it is negative-0.6666666666666666
, and is on therm
edge.next, we need to shift the position of the segment, or rather
p₁
towars theb
(becausem = b
). blue is at240°
. hexagon has 6 sides. each side corresponds to60°
.240 / 60 = 4
. we need to shift (increment) thep₁
by4
(which is 240°). after the shift,p₁
will be atp
and we'll get the length ofrygcp
.circumference of the hexagon is
6
which corresponds to360°
.53,151,204
's distance to0°
is3.3333333333333335
. if we multiply3.3333333333333335
by60
, we'll get its position in degrees.in the case of
if m = r
, since we place one end of the segment at r (0°), we don't need to shift the segment to r if the segment length is positive. the position ofp₁
will be positive. but if the segment length is negative, we need to shift it by 6, because negative value means that the angular position is greater than 180° and we need to do a full rotation.so, neither the dutch wiki solution
hue = (g - b) / c;
nor the eng wiki solutionhue = ((g - b) / c) % 6;
will work for negative segment length. only the so answerhue = (g - b) / c + (g < b ? 6 : 0);
works for both negative and positive values.jsfiddle: test all three methods for rgb(255,71,99)
jsfiddle: find a color's position in rgb cube and hue hexagon visually
working hue calculation: