"advice on speeding up opengl es 1.1 on the iphone" Code Answer
Answers related to “advice on speeding up opengl es 1.1 on the iphone”
- AES Encryption for an NSString on the iPhone
- Remove HTML Tags from an NSString on the iPhone
- How to detect total available/free disk space on the iPhone/iPad device?
- How do I draw a line on the iPhone?
- Is there a way to pass touches through on the iPhone?
- Real-time Pitch Shifting on the iPhone
- Perspective correct texturing of trapezoid in OpenGL ES 2.0
- How can I get a writable path on the iPhone?
- How to get the RGB values for a pixel on an image on the iphone
- How to validate an url on the iPhone
- Detect a finger swipe through JavaScript on the iPhone and Android
- JSON and Core Data on the iPhone
- Compression API on the iPhone
- How do I reset the scale/zoom of a web app on an orientation change on the iPhone?
- How to get the WIFI gateway address on the iPhone?
- Want to display a 3D model on the iPhone: how to get started? [closed]
- Can you reference Xib files from static libraries on the iPhone?
- How can I do these image processing tasks using OpenGL ES 2.0 shaders?
- Geolocation API on the iPhone
- Is there a decent OpenGL text drawing library for the iPhone SDK?
- How to Base64 encoding on the iPhone
- UIImage Saving image with file name on the iPhone
- Double vs float on the iPhone
- How can you apply distortions to a UIImage using OpenGL ES?
- How to prevent my app from running in the background on the iPhone
- Logging to a file on the iPhone
- How can I optimize the rendering of a large model in OpenGL ES 1.1?
- How to render an interactive globe/earth for the iPhone OpenGL ES? [closed]
- Tutorials and libraries for OpenGL-ES games on Android [closed]
- How can I improve the performance of my custom OpenGL ES 2.0 depth texture generation?
- How to use OpenGL ES on a separate thread on iphone?
- storing data locally on the iphone
- Best approach for XML parsing on the iPhone
- OpenGL ES 2.0 to Video on iPad/iPhone
- Is there a way to check if Android device supports openGL ES 2.0?
- Better performance with libxml2 or NSXMLParser on the iPhone?
- What is the precision of highp floats in GLSL ES 2.0 (for iPhone/iPod touch/iPad)?
- OpenGL ES Render to Texture
- Does hosts file exist on the iPhone? How to change it? [closed]
- NSThread vs. NSOperationQueue vs. ??? on the iPhone
- Learning OpenGL ES 1.x [closed]
- OpenGL ES 2d rendering into image
- How to draw a texture as a 2D background in OpenGL ES 2.0?
- Do OCUnit and OCMock work on the iPhone SDK?
- iPhone OpenGL ES 2.0 - Pixel Perfect Textures
- OpenGL ES Android Matrix Transformations
- How can I record AMR audio format on the iPhone?
- Why doesn't @contenteditable work on the iPhone?
- Writing and reading text files on the iPhone
- Making phone calls on the iPhone
- Inserting NSData into SQLite on the iPhone
- Blur Effect (Wet in Wet effect) in Paint Application Using OpenGL-ES
- Why No NSAttributedString on the iPhone?
- How to show HTML text from API on the iPhone?
- How do i open Google Maps for directions using coordinates on the iphone
- Lua on the iPhone?
- @font-face is deprecated on the iPhone version of Safari. What are my alternatives?
- Compute a checksum on the iPhone from NSData
- How can I crop an Image with mask and combine it with another image (background) on iPhone? (OpenGL ES 1.1 is...
- How to fopen() on the iPhone?
- Determining the magnitude of a certain frequency on the iPhone
- Repeating OpenGL-es texture bound to hills in cocos2d 2.0
- How do I draw a filled circle with OpenGL ES on iPhone?
- PowerVR SGX535 Shader Performance (OpenGL ES 2.0)
- Transitioning from OpenGL ES 1.1 to OpenGL ES 2.0
- OpenGL ES (IPhone) alpha blending looks weird
- How do you activate multisampling in OpenGL ES on the iPhone?
- Antialiasing in OpenGL ES 2.0?
- OpenGL ES 2.0 render to texture
- How to define constant array in GLSL (OpenGL ES 2.0)?
- How to detect maximum texture resolution on iPhone?
- How do I detect a rotation on the iPhone without the device autorotating?
- iPhone: Display a semi-transparent video on top of a UIView?
- Can I mix OpenglES with standard Cocoa widgets on an iPhone app?
- openGL ES retina support
- Is it possible to detect the current keyboard input method on the iPhone?
- Core Animation or OpenGL ES?
- Are there any examples for how to draw a line chart in Core Plot on the iPhone?
- Way to discover which internet connection type I'm using on the iPhone
- How to save a GIF on the iPhone?
- Alternative to NSXMLDocument on the iPhone for XSLT purposes
- Fast Screen Flicker while NOT drawing on Android OpenGL
- What version of GLSL is used in the iPhone(s)?
- opengl es 2.0 android c++ glGetTexImage alternative
- PDFKit framework available on the iPhone OS?
- Issue when porting from OpenGL 1.1 to OpenGL-ES 2.0
- How can I set a cell on the iPhone as a custom color?
- Where can I find an iPhone OpenGL ES Example that responds to touch? [closed]
- Has anyone had success using custom otf fonts on the iPhone?
- JSON POST Request on the iPhone (Using HTTPS)
- Detecting blowing on the iPhone microphone?
- How can I get jQuery UI's Draggable and Sortable functions to work on the iPhone?
- What's “in” and “out” of OpenGL-ES? (Porting from OpenGL)
- Draw to offscreen renderbuffer in OpenGL ES (iPhone)
- Any advice for speeding up the compile time in Flex Builder 3?
- How to play MIDI on the iPhone?
- OpenGL ES crash on move background, iOS 5.1
- What is the best practice to store username and password on the iPhone?
- Polygon triangulation into triangle strips for OpenGL ES
- Copying data to the Application Data folder on the iPhone
- OpenGL ES 2.0 Rendering with a Texture
- Decode video frames on iPhone GPU
- How does unit testing on the iPhone work?
- How to measure true FPS performance of OpenGL ES?
- How do I draw 1000+ particles (w/ unique rotation, scale, and alpha) in iPhone OpenGL ES particle system without...
- Open a .webarchive on the iphone?
- Convert .png to PVRTC *on* the iPhone
- Recommended practice environment for OpenGL ES 2.0?
- On the iPhone, is it possible to find out which WIFI network we are connected to?
- Convert .caf to .mp3 on the iPhone
- How do I attach multiple images to an email on the iPhone?
- Starting out with an application for Facebook Connect on the iPhone
- Get the current UIScrollView scroll values on the iPhone?
- OpenGL ES Shaders and 64-bit iPhone 5S
- Large scrolling background in OpenGL ES
- AJAX on the iPhone?
- Is there a way to test a web site on the iPhone without an iPhone?
- Request a DepthBuffer in OpenGL ES for iPhone
- How do you display song lyrics in Karaoke style on the iPhone?
- What should I learn: Quartz or OpenGL ES? [closed]
- On the iPhone, how can you cause a URL to display an entry in the App Store?
- Fastest way to load arrays of vertices and face indices into OpenGL-ES?
- How can I load images from a user's photo album on the iPhone?
- Boost.Thread threads not starting on the iPhone/iPad in release builds
- GLSL: Built-in attributes not accessible for iPhone Apps?
- OpenGL ES 1.1 or 2.0 on iPhone
- Are most games on the IPhone done with OpenGL ES?
- Is it possible to run a background process on the iPhone using private APIs?
- Is it possible to reduce background noise while streaming audio on the iPhone?
- glTexGen in OpenGL ES 2.0
- Black Artifacts on Android in OpenGL ES 2
- Why does CLLocationManager returns null locations on the iphone SDK 4 beta in the Simulator?
- Bump Mapping on top of iPhone Camera
- OpenGL ES: Undo in a Pixel Painting App
- Best SQLite practices on the iPhone [closed]
- Is it possible to achieve MAX(As,Ad) openGL blending?
- PVR textures versus PNG in OpenGL ES
- Workflow for writing ARM assembly code on the iphone
- optimizing iPhone OpenGL ES fill rate
- Custom view transition in OpenGL ES
- Extracting Amplitude Data from Linear PCM on the iPhone
- OpenGL ES 1.1: How to change texture color without losing luminance?
- Marrying Core Animation with OpenGL ES
- What is the default color for navigation bar buttons on the iPhone?
- OpenGl ES on Iphone - Displaying and rotating 3D objects
- OpenGL ES 2.0 fragment shader to blur is slow and low quality
- Performance counters on the iPhone
- Why is this OpenGL ES code slow on iPhone?
- OpenGL ES render to texture, then draw texture
- Fullscreen texture iPhone OpenGL ES
- Convolving an image with OpenGL ES on iPhone: possible?
- Having problems with uploading photos to TwitPic using OAuth in Objective C on the iPhone
- Opening a PDF in Safari on the iPhone
- How to efficiently and fast blur an image on the iPhone?
- OpenGL ES, OpenFrameworks, Cinder and IOS creative development
- How to load and display image in OpenGL ES for iphone
- Taking an RGB color and normalizing it with UIColor on the iPhone
- How do you apply light sources using OpenGL ES 2.0?
- Draw a straight line using OpenGL ES in iPhone?
- How do I create message chat bubbles on the iPhone programmatically (like in iPhone Messages)
- How to query the last modification date of a file via HTTP on the iPhone using NSHTTPURLResponse?
- What are the ranges of the accelerator on the iPhone?
- How Do I do Real Time Sound/Signal Processing On The iPhone?
- what is the easiest way to implement particle system without openGL nor cocos2d
- How to send email when an app crashes on the iphone?
- iOS based OpenGL ES programming
- Is there a way to convert a .obj file from Lightwave 3D to .h file for OpenGL ES in iPhone?
- Passing own struct into opengl es 2.0 shader
- Combining UIView animation blocks and OpenGL ES rendering
- Floating point textures in OpenGL ES 2.0 on iOS without clamping them to [0, 1]
- OpenGL state redundancy elimination Tree, render state priorities
- Why does GLSL's arithmetic functions yield so different results on the iPad than on the simulator?
- Drawing using Vertex Buffer Objects in OpenGL ES 1.1 vs ES 2.0
- Receive an image on the iPhone (TCP Client)
- How is Apple showing more in the Messages app in portrait on the iPhone 6 Plus?
- OpenGL-ES, iPhone and intermittent error: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES (0x8CD6)
- How to read in and parse an XML file on the iphone?
- Hiccups in OpenGL ES. What is the correct implementation?
- Ruby on Rails: How would i stay on the same page if the post is not saved?
- GLKTextureLoader fails when loading a certain texture the first time, but succeeds the second time
- Understanding iPhone OpenGL Profiling
- iPhone opengl es alpha-blending. I have black color in edge
- Does Sprite Kit render in the background, or on the main thread? How does it work?
- glClearColor() pushing the iPhone at 27% render utilization
- Bump Mapping on the iPhone
- jQuery $.live() doesn't work with table rows on the iPhone
- OpenGL ES 2.0 iPhone - Rendering on background thread block main thread
- Bulk inserts into sqlite db on the iphone
- How to get directions on the iPhone or iPad
- Eraser in OpenGL ES iphone
- iPhone: How do you get the names of all the address books on the iPhone?
- How use sqlite + fdbm library with threading on the iPhone
- iPhone - OpenGL using C++ tutorial/snippet [closed]
- Playing audio on the iPhone decoded by a third-party library
- Load Content in the UIWebView on the Iphone
- Get orientation device in the iPhone for Opengl Es
- How to set background image using OpenGL ES 1.1 for iPhone
- iPhone post-processing with a single FBO with Opengl ES 2.0?
- What are the supported image file formats for display on the iPhone?
- Using NSDateFormatter on the iPhone, protect locale but lose date components
- Writing to then reading from an offscreen FBO on iPhone; works on simulator but not on device?
- Can an OpenGL ES fragment shader change the depth value of a fragment?
- No OpenGL context found in the current thread
- How to change the Center-of-Rotation in OpenGL
- How to draw a texture into a quad with OpenGL ES 2?
- iOS OpenGL ES Logical Buffer Loads
- OpenGL ES black texture on Nexus S
- Does disk caching with NSURLRequest and NSURLConnection actually work on the iPhone?
- OpenGL ES 1.1 to 2.0 a major change?
- iPhone OpenGL ES 2.0 blending with Cocos2D gives unexpected results
- Why won't my x-axis show with core-plot on the iPhone?
- In OpenGL ES 2.0, how can I draw a wireframe of triangles except for the lines on adjacent coplanar faces?
- Implementing Bluetooth data transfer on the iPhone
- iPhone OpenGL ES incorrect alpha blending
- Multi-textured Point Sprites in OpenGL ES2.0 on iOS?
- iPhone iOS 5.0 OpenGl ES 2.0
- playing frequencies on the iPhone
- Blur Effect showing in simulator but not on the iPhone
- Create lightning in OpenGL ES 1.1
- Easiest way to play a CAF sound on the iPhone?
- color balance on the iPhone
- OpenGL ES: Rotating 3d model around itself
- Duplicating Android ViewPager type functionality with menus on the iPhone
- Iphone pixel distortion while zooming OpenGL ES content for Paint app
- How do I rotate an object using OpenGL ES 2.0?
- Can we use non-power-of-2 textures on OpenGL ES on Android?
- Positioning objects in a 3D Scene and then figuring out what the user clicked on
- Is there a way to record device audio on the iPhone?
- How can I play a sound on the iPhone using MonoTouch?
- Is it possible to put an OpenGL ES rendering view over an UIView, while the UIView shines through like if the...
- Is it possible to detect non-MFI accessories on the iPhone?
- What is the exact performance cost when mixing OpenGL with UIKit in iPhone?
- lazyload images on the iphone
- Drawing with with blur effect on image using opengl
- Ripple Effect on the touch event UIImageView
- Activity indicator in a UITabBar application on the iPhone
- Iphone OpengGL ES: detecting clicks on a primitive
- Iphone OpenGL : glOrthof vs glFrustumf. is glOrthof not 3D?
- iphone opengl es 2.0 non power of two
- How do I clear the browser cache programmatically on the iPhone?
- Which parts of UIKit, Core Graphics, Core Animation, OpenGL are allowed on non main-thread?
- How do you implement glOrtho for opengles 2.0? With or without tx,ty,tz values from the glOrtho spec?
- how to split a string on the iPhone?
- LibGDX - Shader working on Desktop but not on Android
- How do I draw a simple ellipse using CoreGraphics on the iPhone (specifically iPad)?
- Can I run a webpage-embedded Java Applet on the iPhone's web browser?
- OpenGL ES displaying HUD display has no color on top of textured 3D objects
- OpenGL ES 2.0 :glReadPixels() with float or half_float textures
- iPhone OpenGL : Using gluUnProject (port) and detecting clicking on an object
- no route.h on the iPhone SDK
Only authorized users can answer the Search term. Please sign in first, or register a free account.
with a tiler utilization still above 90%, you’re likely still vertex throughput-bound. your renderer utilization is higher because the gpu is rendering more frames. if your primary focus is improving performance on older devices, then the key is still to cut down on the amount of vertex data needed per triangle. there are two sides to this:
reducing the amount of data per vertex: now that all of your vertex attributes are already
gl_short
s, the next thing to pursue is finding a way to do what you want using fewer attributes or components. for example, if you can live without specular highlights, using dot3 lighting instead of opengl es fixed-function lighting would replace your 3 shorts (+ 1 short of padding) for normals with 2 shorts for an extra texture coordinate. as an additional bonus, you’d be able to light your models per-pixel.reducing the number of vertices needed per triangle: when drawing with indexed triangles, you should make sure that your indices are sorted for maximum reuse. running your geometry through imagination technologies’ pvrttristrip tool would probably be your best bet here.