"gluperspective was removed in opengl 3.1, any replacements?" Code Answer
Answers related to “gluperspective was removed in opengl 3.1, any replacements?”
- OpenGL - vertex normals in OBJ
- Drawing Sphere in OpenGL without using gluSphere()?
- What does “immediate mode” mean in OpenGL?
- How to render an openGL frame in C++ builder?
- Perspective correct texturing of trapezoid in OpenGL ES 2.0
- how should i handle (morphing) 4D objects in opengl? [closed]
- OpenGL object in C++ RAII class no longer works
- Draw text in OpenGL ES
- What are the Attribute locations for fixed function pipeline in OpenGL 4.0++ core profile?
- How to correctly linearize depth in OpenGL ES in iOS?
- When does OpenGL get finished with pointers in functions?
- iOS how to detect when app was removed from process
- In OpenGL ES 2.0 / GLSL, where do you need precision specifiers?
- when running pod install I get The `master` repo requires CocoaPods 0.32.1, try updating but still in 0.31
- Displaying SVG in OpenGL without intermediate raster
- Is discard bad for program performance in OpenGL?
- How can I optimize the rendering of a large model in OpenGL ES 1.1?
- Can't compile easy source in C++ and OpenGL (GLFW) in Linux in NetBeans
- “ERROR:root:code for hash md5 was not found” when using any hg mercurial commands
- What does glLoadIdentity() do in OpenGL?
- Drawing a variable width line in openGL (No glLineWidth)
- Understanding lighting in OpenGL
- Perspective projection and view matrix: Both depth buffer and triangle face orientation are reversed in OpenGL
- How do you get the modelview and projection matrices in OpenGL?
- What are shaders in OpenGL and what do we need them for?
- How to use multiple viewports in OpenGL?
- Why the key should be removed in `selector.selectedKeys().iterator()` in java nio?
- calculating a sphere in opengl
- How to draw a texture as a 2D background in OpenGL ES 2.0?
- How can I specify per-face colors when using indexed vertex arrays in OpenGL 3.x?
- OpenJDK 64-Bit Server VM warning: Options -Xverify:none and -noverify were deprecated in JDK 13 and will likely be...
- Blur Effect (Wet in Wet effect) in Paint Application Using OpenGL-ES
- Images and mask in OpenGL ES 2.0
- What is the purpose of `glEnableVertexAttribArray(GLuint index)` in OpenGL?
- How to parse a bvh file to a skeleton model made in OpenGL?
- gluPerspective parameters- what do they mean?
- In OpenGL vertex shaders, what is w, and why do I divide by it?
- How to draw smooth line in OpenGL with antialiasing?
- How to use alpha transparency in OpenGL?
- Get results of GPU calculations back to the CPU program in OpenGL
- Convention of faces in OpenGL cubemapping
- How to rotate a specific object in openGL?
- Repeating OpenGL-es texture bound to hills in cocos2d 2.0
- gluPerspective, glViewport, gluLookAt and the GL_PROJECTION and GL_MODELVIEW Matricies
- Transitioning from OpenGL ES 1.1 to OpenGL ES 2.0
- How do you activate multisampling in OpenGL ES on the iPhone?
- Antialiasing in OpenGL ES 2.0?
- In OpenGL, how can I adjust for the window being resized?
- Rotating an object around a fixed point in opengl
- texture mapping a trapezoid with a square texture in OpenGL
- C#: Check if any key was pressed in Console
- How do I enable multisampling (antialiasing) in OpenGL with Qt5?
- Are Vertex Array Objects supported in Android OpenGL ES 2.0 using extensions?
- How to detect NFC tag was removed
- Texture arrays in OpenGL
- Faces missing when drawing icosahedron in OpenGL following code in redBook
- Where do pixel gaps come from in OpenGL?
- How to use fonts in opengl in java?
- opengl es 2.0 android c++ glGetTexImage alternative
- How do I get textures to work in OpenGL?
- Issue when porting from OpenGL 1.1 to OpenGL-ES 2.0
- How do I render a 4D object in openGL utilizing homogenous transforms?
- How to do ray tracing in modern OpenGL?
- How do I translate single objects in OpenGL 3.x?
- What's “in” and “out” of OpenGL-ES? (Porting from OpenGL)
- In OpenGL ES, how do I load a texture that has transparent pixels?
- Skewed frustum/off-axis projection for head tracking in OpenGL
- Draw to offscreen renderbuffer in OpenGL ES (iPhone)
- Seam issue when mapping a texture to a sphere in OpenGL
- Why do I divide Z by W in a perspective projection in OpenGL?
- Drawing many spheres in OpenGL
- How to pause ExoPlayer 2 playback and resume (PlayerControl was removed)
- Using an offset with VBOs in OpenGL
- low resolution in OpenGL to mimic older games
- How to load and display .obj file in Android with OpenGL-ES 2
- Mixing fixed function pipeline and programmable pipeline in opengl
- Large scrolling background in OpenGL ES
- Aspect Ratio Stretching in OpenGL
- Floating Point Textures in OpenGL ES 2.0
- OpenGL default pipeline alpha blending does not make any sense for the alpha component
- How to draw cylinder in y or x axis in opengl
- Can I specify per face normal in OpenGL ES and achieve non-smooth/flat shading?
- How to change single texel in OpenGL texture
- How to update polymer element bindings after it was removed from DOM and inserted again
- Request a DepthBuffer in OpenGL ES for iPhone
- How to handle index buffer in OpenGL ES 1.1
- How to use a timer inside a vertex shader to animate point sizes in OpenGL
- How to calculate look at point to move the camera with the mouse in OpenGL/GLUT?
- How to correctly render coincident polygons in OpenGL (ES)
- what is a clockwise face in openGL
- Is there any Android device with screen size greater than GL_MAX_TEXTURE_SIZE?
- Combining vertex arrays with textures in OpenGL
- How to use row-major in OpenGL shader?
- glMapBuffer undeclared in OpenGL-ES 2.0
- How to get proper number of vertices in OBJ file from DCC tools such as Blender for use in OpenGL ES?
- Skeletal animation of DirectX files in OpenGL
- Can't limit the camera pitch angle between [-90º, 90º] in OpenGL using vectors!
- How to texture a random convex quad in openGL
- 'glCreateShader' was not declared in this scope?
- Depth offset in OpenGL
- Can't set uniform value in OpenGL shader
- Correspondance between texture units and sampler uniforms in opengl
- Drawing “point-like” shapes in OpenGL, indifferent to zoom
- Drawing multiple triangles in OpenGL
- Any fast way to get “average” color of OpenGL texture or render buffer?
- Many objects with different textures in OpenGL ES 2.0
- NPOT support in OpenGL for R8G8B8 texture
- glTexGen in OpenGL ES 2.0
- Qmatrix4x4 translate does not take any effect
- Black Artifacts on Android in OpenGL ES 2
- How can duplicate results in a different order be removed in a Cypher response?
- Pausing in OpenGL successively
- Problems with Shaders in OpenGL
- Can I redraw only part of a scene in OpenGL?
- CSG Modeling in OpenGL
- Rendering SVG with OpenGL (and OpenGL ES)
- Once upon a time, when > was faster than < … Wait, what?
- Where can I find a good online OpenGL 3.0 tutorial that doesn't use any deprecated functionality? [closed]
- What are the differences between a Frame Buffer Object and a Pixel Buffer Object in OpenGL?
- Organizing GLSL shaders in OpenGL engine
- how to manage memory with texture in opengl?
- PVR textures versus PNG in OpenGL ES
- Display YUV in OpenGL
- Reduce memory use for textures in OpenGL ES 1.1
- Custom view transition in OpenGL ES
- the difference between glOrtho and glViewPort in openGL
- What is the function of glActiveTexture and GL_TEXTURE0 in OpenGL?
- What's 'glBufferData' for in OpenGL ES?
- How many vertices needed in to draw a cube in OpenGL ES?
- What is a normal in OpenGL?
- Constant float values in GLSL shaders - any reason to use uniforms?
- setting max frames per second in openGL
- How to load and display image in OpenGL ES for iphone
- Multiple windows in OpenGL?
- Qt 5.5 QOpenGLWidget link error not linking any openGL calls
- Trackball Rotation in OpenGL
- GPU Profiling and callbacks in OpenGL ES
- Matrix stacks in OpenGL deprecated?
- Guava - How to remove from a list, based on a predicate, keeping track of what was removed?
- Why do we have to clear depth buffer in OpenGL during rendering?
- zoom out in OpenGL in android
- Transparent FrameBuffer background in OpenGL
- Importing and Displaying .fbx files in OpenGl
- What is gl_ModelViewMatrix and gl_ModelViewProjectionMatrix in modern OpenGL?
- Game engine in OpenGL with GLFW and Qt?
- Recommended Animated Model Format to Load in OpenGL [closed]
- Why were display lists deprecated in opengl 3.1?
- Best way to detect NaN's in OpenGL shaders
- Is double buffering needed any more
- How to achieve glOrthof in OpenGL ES 2.0
- Using fence sync objects in OpenGL
- Best approach to draw clipped UI elements in OpenGL
- Floating point textures in OpenGL ES 2.0 on iOS without clamping them to [0, 1]
- Get position, rotation and scale from matrix in OpenGL
- How to reduce draw calls in OpenGL/WebGL
- Is there any way to use QtWebEngine without OpenGL?
- Drawing using Vertex Buffer Objects in OpenGL ES 1.1 vs ES 2.0
- Recursive subdivision on octahedron in OpenGL
- Multithreaded video rendering in OpenGL on Mac shows severe flickering issues
- Hiccups in OpenGL ES. What is the correct implementation?
- In OpenGL, can I draw a pixel that exactly at the coordinates (5, 5)?
- Is this possible to check if a broadcast was sent in sticky mode? Can it be aborted/removed?
- DEPRECATION WARNING: You have Rails 2.3-style plugins in vendor/plugins! Support will be removed in Rails 4.0
- Instanced drawing of dynamic models in OpenGL
- How to get total memory in bytes used by OpenGL in C++?
- How can I change the position of the mouse cursor in OpenGL/Glut?
- texture for YUV420 to RGB conversion in OpenGL ES
- How to manage multiple textures in OpenGL ES 2.0?
- How do I set the opacity of a vertex in OpenGL?
- OpenGL EXC_BAD_ACCESS when calling glDrawElements in Swift but not in Objective-C
- OpenGL in C# in WinForms
- How vertex and fragment shaders communicate in OpenGL?
- Why there is .pvr file in OpenGL(IOS)
- Drawing a circle with a sector cut out in OpenGL ES 1.1
- Storing and loading matrices in OpenGL
- Eraser in OpenGL ES iphone
- Sampling from a texture in OpenGL is black
- Loading Images (using their RGB(A) pixel data) in openGL textures
- Read pixel data from default framebuffer in OpenGL: Performance of FBO vs. PBO
- How to change canvas size in OpenGL? glClearColor is only painting a small box
- In OpenGL ES 2.0, Android, Is it possible to draw line & circle in a custom sized SurfaceView Renderer
- Can't link shaders to program object in OpenGL, can't debug
- Creating a bitmap of a drawn square in android opengl es 2.0
- No OpenGL context found in the current thread
- How to draw connected strip lines in OpenGL like this
- Writing to depth buffer without depth testing in OpenGL (non shader)
- Should I vertically flip the lines of an image loaded with stb_image to use in OpenGL?
- OpenGL Compiled Shader was corrupt
- How do I make this simple OpenGL code (works in a "lenient" 3.3 and 4.2 profile) work in a strict 3.2 and 4.2 core...
- How to change the Center-of-Rotation in OpenGL
- Purpose of binding points in OpenGL?
- Glitchy Facial Morph Target Animation in OpenGL (C++)
- Using different texture types in same texture unit at the same time in shader
- In OpenGL ES 2.0, how can I draw a wireframe of triangles except for the lines on adjacent coplanar faces?
- How do I fixate a light source in OpenGL while rotating an object?
- jQuery - How check if any link was clicked in a specific DIV?
- How can I increase distance (zfar/gluPerspective) where openGL stops drawing objects?
- How to specify color per side of a cube in OpenGL ES application?
- How to create OpenGL 3.x or 4.x context in Ruby?
- Multi-textured Point Sprites in OpenGL ES2.0 on iOS?
- Rendering in opengl 3.1+ without VBO using client side vertex array
- Instancing millions of objects in OpenGL: improving frames-per-second
- How to draw multiple objects in OpenGL using multiple VAO and VBO?
- Moving Shape via Mouse in Opengl
- How to texture of a glutSolidTorus in OpenGL? [closed]
- OpenGL ES 2.0 Context in Android
- Mipmapping in OpenGL
- Is there any way to ignore libgdx images Limitation? (images must be power of two)
- Create lightning in OpenGL ES 1.1
- Camera lens distortion in OpenGL
- Techniques for drawing spritesheets in OpenGL with shaders
- gluPerspective vs. gluOrtho2D
- Sprite quads & depth testing correctly in OpenGL ES 2
- Drawing a solid sphere with transparency in openGL
- Raw OpenGL equivillant of GLUPerspective?
- Rotate Triangle In OpenGL
- Animation in OpenGL [closed]
- Background object is drawn in front of foreground object in OpenGL?
- Is it a big deal switching from OpenGL 3.0 to OpenGL ES 2.0?
- Create a grid in OpenGL
- Setting the coordinate system for drawing in OpenGL
- How to use fragment shader to draw sphere ilusion in OpenGL ES?
- In OpenGL, what is the simplest way to create a perspective view using only OpenGL3+ methods?
- Drawing multiple cubes at random positions in opengl es android
- Using OpenGL in Visual Studio 2010 - error LNK2019: unresolved external symbol _WinMain@16 referenced in function...
- Cant compile any opengl/freeglut/glut source code
- Is it possible to put an OpenGL ES rendering view over an UIView, while the UIView shines through like if the...
- Different ways of zooming in OpenGL
- Any way to make an entire Android OpenGL ES scene transparent?
- Obtaining the camera rotation in radians on the X, Y, and Z axis in OpenGL?
- Using glBindVertexArray in update loop in DSA code or not
- near/far planes and z in orthographic rasterization
- What's the correct way to draw a distorted plane in OpenGL?
- What's the easiest way to pick a facet in OpenGL?
- Is there any way to accelerate iPad simulator's OpenGL performance?
- How important is alignment in opengl vertex data in iOS
- Draw a polygon in OpenGL GLUT with mouse
- Is there any tool to split a PVR texture into a set of tiles?
- Using both programmable and fixed pipeline functionality in OpenGL
- Luminance histogram calculation in GPU-android opengl es 3.0
- How is explicit multisampling different from regular multisampling in OpenGL
- Retry total timeout exceeded before any response was received in GCP PubSub
- Normals acting weird in openGL
- OpenGL deprecated functions and gluPerspective and Transform
- How are `glTexEnv`, `glColor4x` and `glBlendFunc` related in OpenGL ES 1.0?
- Why can't I use OpenGL ES 3.0 in Qt?
- How to update display in OpenGL during processing?
- How are depth values resolved in OpenGL textures when multisampling?
- Number of Sides Required to draw a circle in OpenGL
- Drawing a mobius strip in OpenGL
Only authorized users can answer the Search term. Please sign in first, or register a free account.
you have to compute the matrix manually and then pass it to opengl.
computing the matrix
this snippet of code is based on the gluperspective documentation.
there is a c++ library called opengl mathematics that may be useful.
loading the matrix in opengl 3.1
i am still new to the opengl 3.1 api, but you need to update a matrix on the gpu and then make use of it in your vertex shader to get the proper perspective. the following code just loads the matrix using gluniformmatrix4fv onto the video card.
a simple vertex shader from a random blog (found through ).